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	<title>CG-HQ Community for Maya, 3ds Max, XSI, and Zbrush</title>
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		<title>Speedy the Snail Detailed Description</title>
		<link>http://www.cg-hq.com/speedy-the-snail-detailed-description/</link>
		<comments>http://www.cg-hq.com/speedy-the-snail-detailed-description/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 17:37:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

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		<description><![CDATA[*click on images for larger view
*textured images completed with Snail texturing tutorial. Free one is modelling only.
Speedy the Snail &#8211; If you&#8217;d like to learn how to create a cartoon Snail then this tutorial is right up your alley. The snail is modeled in Maya 2009 but  can be done in Maya 2010  [...]]]></description>
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<br />
*click on images for larger view<br />
*textured images completed with Snail texturing tutorial. Free one is modelling only.</p>
<p>Speedy the Snail &#8211; If you&#8217;d like to learn how to create a cartoon Snail then this tutorial is right up your alley. The snail is modeled in Maya 2009 but  can be done in Maya 2010  We will begin our project by setting up a image plane and then start creating Nurbs primitives to block out the correct shape and proportion of the entire body. Once we have our Snail blocked out we will refine the shapes in Nurbs and then convert them to Polygons to add geometry for more precise shaping. When the Snail has its basic geometry we will then convert to Sub-d&#8217;s to really start pulling out the details. Some of the tools we will cover are split polygon, extrude edge/face and sculpt polygon</p>
<p><center><a href="http://www.cg-hq.com/speedy-the-snail-download-page/"><br />
<img src="http://www.cg-hq.com/wp-content/plugins/wp-cart-for-digital-products/images/freedownload.png" alt="" /> </a></center></p>
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		<title>Speedy the Snail</title>
		<link>http://www.cg-hq.com/speedy-the-snail/</link>
		<comments>http://www.cg-hq.com/speedy-the-snail/#comments</comments>
		<pubDate>Tue, 24 Aug 2010 15:26:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=247</guid>
		<description><![CDATA[Speedy the Snail &#8211; If you&#8217;d like to learn how to create a cartoon Snail then this tutorial is right up your alley. The snail is modeled in Maya 2009 but  can be done in Maya 2010  We will begin our project by setting up a image plane and then start creating Nurbs [...]]]></description>
			<content:encoded><![CDATA[<p>Speedy the Snail &#8211; If you&#8217;d like to learn how to create a cartoon Snail then this tutorial is right up your alley. The snail is modeled in Maya 2009 but  can be done in Maya 2010  We will begin our project by setting up a image plane and then start creating Nurbs primitives to block out the correct shape and proportion of the entire body. Once we have our Snail blocked out we will refine the shapes in Nurbs and then convert them to Polygons to add geometry for more precise shaping. When the Snail has its basic geometry we will then convert to Sub-d&#8217;s to really start pulling out the details. Some of the tools we will cover are split polygon, extrude edge/face and sculpt polygon</p>
<p>Also there there will be another tutorial on how to UV and texture Speedy , which is a premium tutorial.</p>
<p><a href="http://www.cg-hq.com/store">Visit our store for this tutorial and more tutorials.</a> </p>
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		<title>Bolts -The Little Bot</title>
		<link>http://www.cg-hq.com/bolts-the-little-bot/</link>
		<comments>http://www.cg-hq.com/bolts-the-little-bot/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 20:00:35 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=240</guid>
		<description><![CDATA[This Premium Maya 2009 tutorial will teach you how to model Bolts- the little bot. The modeling techniques used for this  project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is [...]]]></description>
			<content:encoded><![CDATA[<p>This Premium Maya 2009 tutorial will teach you how to model Bolts- the little bot. The modeling techniques used for this  project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool. This is a must for everyone that loves little robots.</p>
<p><a href="http://www.cg-hq.com/store">Visit our store for this tutorial and more tutorials.</a> </p>
]]></content:encoded>
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		<title>Bolts- The little Bot Detailed description</title>
		<link>http://www.cg-hq.com/bolts-the-little-bot-detailed-description/</link>
		<comments>http://www.cg-hq.com/bolts-the-little-bot-detailed-description/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 20:00:12 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=242</guid>
		<description><![CDATA[This Premium Maya 2009 tutorial will teach you how to model Bolts- the little bot. The modeling techniques used for this  project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is [...]]]></description>
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<p>This Premium Maya 2009 tutorial will teach you how to model Bolts- the little bot. The modeling techniques used for this  project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool. This is a must for everyone that loves little robots.</p>
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		<title>Little Witch of the East detailed description</title>
		<link>http://www.cg-hq.com/little-witch-of-the-east-detailed-description/</link>
		<comments>http://www.cg-hq.com/little-witch-of-the-east-detailed-description/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 15:50:36 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=227</guid>
		<description><![CDATA[*click on images for larger view
This premium Maya 2009 tutorial will teach you how to model the little witch of the east. The modeling techniques used for the Little Witch project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for [...]]]></description>
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<p>*click on images for larger view</p>
<p>This premium Maya 2009 tutorial will teach you how to model the little witch of the east. The modeling techniques used for the Little Witch project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool.</p>
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		<item>
		<title>Little Witch of the East</title>
		<link>http://www.cg-hq.com/little-witch-of-the-east/</link>
		<comments>http://www.cg-hq.com/little-witch-of-the-east/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 15:37:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=221</guid>
		<description><![CDATA[This Premium Maya 2009 tutorial will teach you how to model the Little Witch of the East. The modeling techniques used for the Little Witch project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the [...]]]></description>
			<content:encoded><![CDATA[<p>This Premium Maya 2009 tutorial will teach you how to model the Little Witch of the East. The modeling techniques used for the Little Witch project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool.</p>
<p><a href="http://www.cg-hq.com/store">Visit our store for this tutorial and more tutorials.</a> </p>
]]></content:encoded>
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		<title>Zbrush to Maya Workflow Detail Description</title>
		<link>http://www.cg-hq.com/maya-to-zbrush-detail-description/</link>
		<comments>http://www.cg-hq.com/maya-to-zbrush-detail-description/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 04:16:32 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=132</guid>
		<description><![CDATA[*click on images for larger view
This Free Zbrush tutorial teaches new users how to import a base OBJ mesh into Z-Brush to start getting familiar with the tools and settings needed to create more detailed models for use in your own projects. The tutorial begins by importing a base mesh head into Z-Brush and then [...]]]></description>
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<p>*click on images for larger view</p>
<p>This Free Zbrush tutorial teaches new users how to import a base OBJ mesh into Z-Brush to start getting familiar with the tools and settings needed to create more detailed models for use in your own projects. The tutorial begins by importing a base mesh head into Z-Brush and then the face is sculpted using a variety of tools, brushes and alphas to add detail. Once the head is finished you will learn how to create a displacement map and import your base model back into Maya for high quaility renders.</p>
<p><center><a href="http://www.cg-hq.com/zbrush-to-maya-workflow-download-page/"><br />
<img src="http://www.cg-hq.com/wp-content/plugins/wp-cart-for-digital-products/images/freedownload.png" alt="" /> </a></center></p>
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		<title>Tire and Rim tutorial Detailed Description</title>
		<link>http://www.cg-hq.com/tire-and-rim-tutorial-detailed-description/</link>
		<comments>http://www.cg-hq.com/tire-and-rim-tutorial-detailed-description/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 04:02:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=130</guid>
		<description><![CDATA[*click on images for larger view
This Maya tutorial takes us through the process of modeling a tire and rim, From blocking out the shapes to detailing. We cover a few tips and tricks and also how to overcome certain modeling issues. Some of the tools we use are cut faces tool, insert edge loop tool, [...]]]></description>
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<br />
*click on images for larger view</p>
<p>This Maya tutorial takes us through the process of modeling a tire and rim, From blocking out the shapes to detailing. We cover a few tips and tricks and also how to overcome certain modeling issues. Some of the tools we use are cut faces tool, insert edge loop tool, bevel, and append to polygon tool.</p>
<p><center><a href="http://www.cg-hq.com/maya-tire-and-rim-download-page/"><br />
<img src="http://www.cg-hq.com/wp-content/plugins/wp-cart-for-digital-products/images/freedownload.png" alt="" /> </a></center></p>
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		<title>Nigel the Sewer Rat Detail Description</title>
		<link>http://www.cg-hq.com/nigel-the-sewer-rat-detail-description/</link>
		<comments>http://www.cg-hq.com/nigel-the-sewer-rat-detail-description/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 03:58:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=127</guid>
		<description><![CDATA[*click on images for larger view
The Rat tutorial is intended for new to intermediate Maya users. If you are into stylized characters then this tutorial is right for you. We will begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character.
The modeling techniques used will [...]]]></description>
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<br />
*click on images for larger view</p>
<p>The Rat tutorial is intended for new to intermediate Maya users. If you are into stylized characters then this tutorial is right for you. We will begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character.</p>
<p>The modeling techniques used will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool.</p>
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		<title>Maya box head modeling detail description</title>
		<link>http://www.cg-hq.com/maya-box-head-modeling-detail-description/</link>
		<comments>http://www.cg-hq.com/maya-box-head-modeling-detail-description/#comments</comments>
		<pubDate>Thu, 15 Apr 2010 03:28:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Detailed Information]]></category>

		<guid isPermaLink="false">http://www.cg-hq.com/?p=125</guid>
		<description><![CDATA[*click on images for larger view
This tutorial will guide you in the process of creating a 3d Character Head using a box modeling technique.
Beginning with a simple polygonal cube, this tutorial starts by covering basic blocking techniques in order to get the mesh into a rough ‘head’ like shape. Following on, each chapter is divided [...]]]></description>
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	</div>
	
		
 	 	
	<!-- Pagination -->
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</div>

<br />
*click on images for larger view</p>
<p>This tutorial will guide you in the process of creating a 3d Character Head using a box modeling technique.</p>
<p>Beginning with a simple polygonal cube, this tutorial starts by covering basic blocking techniques in order to get the mesh into a rough ‘head’ like shape. Following on, each chapter is divided into sections to cover each particular area of the facial features: the mouth, nose and eyes. Emphasis is taken on the topology of the model in order to keep the mesh ‘clean’ by keeping the polygon count to a minimum so to keep the mesh more user friendly and problem free, also taking into account that uv’s would need to be created for the texturing of the model at a later date.</p>
<p>One of the final chapters covers probably the most difficult areas of head modeling: The human ear. Ears can be troublesome to make as a lot of modelers prefer to make them separately and attach them later, but for this tutorial it will be made from the geometry of the head. With a few simple extrudes and a bit of tweaking the ear is constructed from 8 polygons!<br />
Tools used in this tutorial are Mayas split poly and split edge ring tools and also the spinFaces.mel script (available for free at www.highend3d.com) </p>
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