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Old 02-21-2010, 05:54 AM   #11
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this is proving to be quite the project, keep it up boys
 
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Old 03-07-2010, 03:30 PM   #12
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Hi guys

Been stuck at work for most the week - bloody "alice in wonderland" but have done some work on the project mostly texture work.

But I have hit a wall. While trying out some lighting on the environment for the first part (mainly just to see what the textures would look like) I came to the concision that I cant light at all. I have no idea what lights to use or how to set them up at all.

The corridor is light completely by strip lights on the walls.

Now looking at the local shopping centre these work really well in lighting the whole corridor as there is no outside light.

But what light to use, and how would I get them to the right shape of a strip light ???

Any help would be great.

Will post some of the texture work once I have the lighting sorted as I pleased with it.
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Old 03-07-2010, 05:02 PM   #13
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Here is what I mean.

Grey



Color (textured)




(got the floor texture on the roof - opps never mind just some tests).

Right got six lights in there so far with GI and I am almost happy with it, but need help on a few things here.

1) Lights - look like spot lights need them to look like a strip not a cone

2) Work out how to make the GI lighter still a little too dark for what I want. I also think the lights themselves look too bright against the wall
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Old 03-07-2010, 08:37 PM   #14
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are you using maya's lens exposure for your camera? cause it can make the scene a bit lighter
 
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Old 03-08-2010, 04:11 PM   #15
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No I am not - Never heard of it

Think Im happy with the levels in this one - going any lighter not working so well - again need to sort out the shape of the lights on the wall, and apply the rest of the textures and add (or in some cases build) more props.

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Old 03-08-2010, 07:24 PM   #16
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OK now I am confused

I added a bunch of spot lights above a door to square of the light and it worked. Wooh hoo

But when I add the lights above all doors the whole render goes darker - even though I am adding MORE lights.

The new lights do not cast shadows or GI.

There must be a way to get square lights - this is taking the piss

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Old 03-13-2010, 11:44 AM   #17
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Whooooo Hoooooo

Sorted the lights (The image is a low settings test)
Took hours and hours to get this looking like I wanted it.

Some textures missing still. Need to get rid of the props and set dress it a lot better once everything is done.

Just need to make the rest of the props to fill this place up a little more.

Also need to move the light fixtures to above the light beams



Here is just a quick camera fly though just to see how it is looking

Yes I know I forgot to turn the bulb on the right off and on even though the light itself is flashing, but it was just a quick test.

Link to video

Please bare in mind nothing here is final yet. Crits welcome
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Old 03-13-2010, 12:41 PM   #18
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Here are some downsized textures for Set 1



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Old 03-28-2010, 05:39 AM   #19
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Not a lot of work has been done on this the last two weeks but I have a good resean

I Got Engaged

Had to take some time out to tell the family and look at some new houses and stuff but I`m getting back to work this week I promise.

Anyone know the best way to render out a moving dust layer - I what the corridor to look as if there is a lot of dust in the air but have no idea where to start (apart from it will probably involve partials) I think it would add some missing character to the set.
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Old 03-30-2010, 09:01 PM   #20
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Congratulations Tweety, that is great news!

Glad the lack of updates is for a good reason, best of luck with the house hunting, and I'll look forward to more of your progress once you're a bit more settled again.
 
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