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Welcome to the Shop. We are glad you have stopped and hope you enjoy the Maya tutorials. These are some of our premium Maya tutorials and free Maya tutorials.
Making of Squirt
This free Maya cartoon tutorial is for newer users to get a basic understanding of the modeling tools, techniques and interface of Maya 2008. The project begins by creating an image plane to guide us in modeling the basic shape and proportions in nurbs. Once we have our character blocked out we will then switch our nurb geometry into polygons to connect all the loose parts together to form one piece of geometery. Some of the many tools covered are isoparm creation, the move tool to move control vertexes for shaping, and the split polygon tool. After our character is attached we will then convert to sub'ds to have more control over shaping muscles.
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Price: $0.00 Free Product
This free Maya cartoon tutorial is for newer users to get a basic understanding of the modeling tools, techniques and interface of Maya 2008. The project begins by creating an image plane to guide us in modeling the basic shape and proportions in nurbs. Once we have our character blocked out we will then switch our nurb geometry into polygons to connect all the loose parts together to form one piece of geometery. Some of the many tools covered are isoparm creation, the move tool to move control vertexes for shaping, and the split polygon tool. After our character is attached we will then convert to sub'ds to have more control over shaping muscles.
Click for more pictures and information
Price: $0.00 Free Product
Making of Hydra
This free Maya cartoon tutorial is for newer users to get a basic understanding of the modeling tools, techniques and interface of Maya 2008. The project begins by creating an image plane to guide us in modeling the basic shape and proportions in nurbs. Once we have our character blocked out we will then switch our nurb geometry into polygons to connect all the loose parts together to form one piece of geometery. Some of the many tools covered are isoparm creation, the move tool to move control vertexes for shaping, and the split polygon tool. After our character is attached we will then convert to sub'ds to have more control over shaping muscles.
Click for more pictures and information
Price: $12.00
This free Maya cartoon tutorial is for newer users to get a basic understanding of the modeling tools, techniques and interface of Maya 2008. The project begins by creating an image plane to guide us in modeling the basic shape and proportions in nurbs. Once we have our character blocked out we will then switch our nurb geometry into polygons to connect all the loose parts together to form one piece of geometery. Some of the many tools covered are isoparm creation, the move tool to move control vertexes for shaping, and the split polygon tool. After our character is attached we will then convert to sub'ds to have more control over shaping muscles.
Click for more pictures and information
Price: $12.00
Maya Basics Kit by Adam Smith
A video highlighting the basics of the Maya 2008 . This kit has been totally redone and now includes everything a new maya user could want. It walks you through the Interface of Maya, Nurbs, Curves, Polygons and Sub d's. If you ever wanted to get into modeling these are the tutorials for you. This can be used on any version of Maya.
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Price: $0.00 - Free Product
A video highlighting the basics of the Maya 2008 . This kit has been totally redone and now includes everything a new maya user could want. It walks you through the Interface of Maya, Nurbs, Curves, Polygons and Sub d's. If you ever wanted to get into modeling these are the tutorials for you. This can be used on any version of Maya.
Click for more pictures and information
Price: $0.00 - Free Product
Setting up Blue Prints in Maya
This is every beginners question. How do i setup Image planes in Maya. Well here is the answer. This Maya tutorial goes from cutting up blueprints in photoshop. Then we proceed setting them up in maya with the help of Camera's. We use car blueprints and setup every camera to get the beginning setup. We have included exact blueprints used in the tutorial with the videos.
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Price: $0.00 - Free Product
This is every beginners question. How do i setup Image planes in Maya. Well here is the answer. This Maya tutorial goes from cutting up blueprints in photoshop. Then we proceed setting them up in maya with the help of Camera's. We use car blueprints and setup every camera to get the beginning setup. We have included exact blueprints used in the tutorial with the videos.
Click for more pictures and information
Price: $0.00 - Free Product
Maya Box Head Modeling
This tutorial will guide you in the process of creating a 3d Character Head using a box modeling technique. Beginning with a simple polygonal cube, this tutorial starts by covering basic blocking techniques in order to get the mesh into a rough ‘head’ like shape. Following on, each chapter is divided into sections to cover each particular area of the facial features: the mouth, nose and eyes. Emphasis is taken on the topology of the model in order to keep the mesh ‘clean’ by keeping the polygon count to a minimum so to keep the mesh more user friendly and problem free, also taking into account that uv’s would need to be created for the texturing of the model at a later date. One of the final chapters covers probably the most difficult areas of head modeling: The human ear. Ears can be troublesome to make as a lot of modelers prefer to make them separately and attach them later, but for this tutorial it will be made from the geometry of the head. With a few simple extrudes and a bit of tweaking the ear is constructed from 8 polygons! Tools used in this tutorial are Mayas split poly and split edge ring tools and also the spinFaces.mel script (available for free at www.highend3d.com)
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Price: $15.00
This tutorial will guide you in the process of creating a 3d Character Head using a box modeling technique. Beginning with a simple polygonal cube, this tutorial starts by covering basic blocking techniques in order to get the mesh into a rough ‘head’ like shape. Following on, each chapter is divided into sections to cover each particular area of the facial features: the mouth, nose and eyes. Emphasis is taken on the topology of the model in order to keep the mesh ‘clean’ by keeping the polygon count to a minimum so to keep the mesh more user friendly and problem free, also taking into account that uv’s would need to be created for the texturing of the model at a later date. One of the final chapters covers probably the most difficult areas of head modeling: The human ear. Ears can be troublesome to make as a lot of modelers prefer to make them separately and attach them later, but for this tutorial it will be made from the geometry of the head. With a few simple extrudes and a bit of tweaking the ear is constructed from 8 polygons! Tools used in this tutorial are Mayas split poly and split edge ring tools and also the spinFaces.mel script (available for free at www.highend3d.com)
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Price: $15.00
Nigel The Sewer Rat
The Rat tutorial is intended for new to intermediate Maya users. If you are into stylized characters then this tutorial is right for you. We will begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool. Enjoy
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Price: $12.00
The Rat tutorial is intended for new to intermediate Maya users. If you are into stylized characters then this tutorial is right for you. We will begin this tutorial by setting up images to assist us in modelling the correct size and proportions of our character. The modeling techniques used will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool. Enjoy
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Price: $12.00
Zbrush to Maya Workflow
This Free Zbrush tutorial teaches new users how to import a base OBJ mesh into Z-Brush to start getting familiar with the tools and settings needed to create more detailed models for use in your own projects. The tutorial begins by importing a base mesh head into Z-Brush and then the face is sculpted using a variety of tools, brushes and alphas to add detail. Once the head is finished you will learn how to create a displacement map and import your base model back into Maya for high quaility renders.
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Price: $0.00 - Free Product
This Free Zbrush tutorial teaches new users how to import a base OBJ mesh into Z-Brush to start getting familiar with the tools and settings needed to create more detailed models for use in your own projects. The tutorial begins by importing a base mesh head into Z-Brush and then the face is sculpted using a variety of tools, brushes and alphas to add detail. Once the head is finished you will learn how to create a displacement map and import your base model back into Maya for high quaility renders.
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Price: $0.00 - Free Product
Maya Tire and Rim Tutorial
This Maya tutorial takes us through the process of modeling a tire and rim, From blocking out the shapes to detailing. We cover a few tips and tricks and also how to overcome certain modeling issues. Some of the tools we use are cut faces tool, insert edge loop tool, bevel, and append to polygon tool.
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Price: $0.00 - Free Product
This Maya tutorial takes us through the process of modeling a tire and rim, From blocking out the shapes to detailing. We cover a few tips and tricks and also how to overcome certain modeling issues. Some of the tools we use are cut faces tool, insert edge loop tool, bevel, and append to polygon tool.
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Price: $0.00 - Free Product
Little Witch of the East
Here is another Premium Tutorial creating a witch. The modeling techniques used for the Little Witch project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool.
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Price: $15.00
Here is another Premium Tutorial creating a witch. The modeling techniques used for the Little Witch project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool.
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Price: $15.00
Speedy the Snail
Speedy the Snail - If you'd like to learn how to create a cartoon Snail then this tutorial is right up your alley. The snail is modeled in Maya 2009 but can be done in Maya 2010 We will begin our project by setting up a image plane and then start creating Nurbs primitives to block out the correct shape and proportion of the entire body. Once we have our Snail blocked out we will refine the shapes in Nurbs and then convert them to Polygons to add geometry for more precise shaping. When the Snail has its basic geometry we will then convert to Sub-d's to really start pulling out the details. Some of the tools we will cover are split polygon, extrude edge/face and sculpt polygon
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Price: $0.00 - Free Product
Speedy the Snail - If you'd like to learn how to create a cartoon Snail then this tutorial is right up your alley. The snail is modeled in Maya 2009 but can be done in Maya 2010 We will begin our project by setting up a image plane and then start creating Nurbs primitives to block out the correct shape and proportion of the entire body. Once we have our Snail blocked out we will refine the shapes in Nurbs and then convert them to Polygons to add geometry for more precise shaping. When the Snail has its basic geometry we will then convert to Sub-d's to really start pulling out the details. Some of the tools we will cover are split polygon, extrude edge/face and sculpt polygon
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Price: $0.00 - Free Product
Bolts - The little Bot
This Premium Maya 2009 tutorial will teach you how to model Bolts- the little bot. The modeling techniques used for this project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool. This is a must for everyone that loves little robots.
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Price: $15.00
This Premium Maya 2009 tutorial will teach you how to model Bolts- the little bot. The modeling techniques used for this project will be shaping in nurbs, converting to polygons to add details, as well as making sure that the geometry is clean and ready for texturing and skinning. Once the model geometry is clean we will dive into subds to define the final shapes. Some of the tools covered in the modelling sections are split polygon tool, the cut face tool and sculpt surfaces tool. This is a must for everyone that loves little robots.
Click for more pictures and information
Price: $15.00